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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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P.SEX
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Text File
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1999-11-12
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15KB
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308 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text16
# Num faces : 92
# Num points : 46
# Num materials : 1
#
# ============================================================
Triangle mesh: Text16
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -255.2413, -0.0000, -122.2867)
Vertex: ( -247.8218, -0.0000, -116.7344)
Vertex: ( -244.5827, -0.0000, -106.1110)
Vertex: ( -246.2921, -0.0000, -98.1219)
Vertex: ( -251.0233, -0.0000, -92.2391)
Vertex: ( -257.7929, -0.0000, -89.2110)
Vertex: ( -305.4827, -0.0000, -88.3328)
Vertex: ( -305.4827, -0.0000, -89.7328)
Vertex: ( -303.2952, -0.0000, -90.8742)
Vertex: ( -303.2952, -0.0000, -145.6914)
Vertex: ( -305.4827, -0.0000, -146.8328)
Vertex: ( -305.4827, -0.0000, -148.2328)
Vertex: ( -286.7827, -0.0000, -148.2328)
Vertex: ( -286.7827, -0.0000, -146.8328)
Vertex: ( -288.9484, -0.0000, -145.7141)
Vertex: ( -289.5827, -0.0000, -123.9328)
Vertex: ( -255.2413, -5.0000, -122.2867)
Vertex: ( -247.8218, -5.0000, -116.7344)
Vertex: ( -244.5827, -5.0000, -106.1110)
Vertex: ( -246.2921, -5.0000, -98.1219)
Vertex: ( -251.0233, -5.0000, -92.2391)
Vertex: ( -257.7929, -5.0000, -89.2110)
Vertex: ( -305.4827, -5.0000, -88.3328)
Vertex: ( -305.4827, -5.0000, -89.7328)
Vertex: ( -303.2952, -5.0000, -90.8742)
Vertex: ( -303.2952, -5.0000, -145.6914)
Vertex: ( -305.4827, -5.0000, -146.8328)
Vertex: ( -305.4827, -5.0000, -148.2328)
Vertex: ( -286.7827, -5.0000, -148.2328)
Vertex: ( -286.7827, -5.0000, -146.8328)
Vertex: ( -288.9484, -5.0000, -145.7141)
Vertex: ( -289.5827, -5.0000, -123.9328)
Vertex: ( -289.5827, -0.0000, -98.2328)
Vertex: ( -261.2983, -0.0000, -99.5016)
Vertex: ( -258.8241, -0.0000, -102.1500)
Vertex: ( -257.8827, -0.0000, -106.1110)
Vertex: ( -258.8241, -0.0000, -110.1156)
Vertex: ( -261.2983, -0.0000, -112.7641)
Vertex: ( -289.5827, -0.0000, -114.0328)
Vertex: ( -289.5827, -5.0000, -98.2328)
Vertex: ( -261.2983, -5.0000, -99.5016)
Vertex: ( -258.8241, -5.0000, -102.1500)
Vertex: ( -257.8827, -5.0000, -106.1110)
Vertex: ( -258.8241, -5.0000, -110.1156)
Vertex: ( -261.2983, -5.0000, -112.7641)
Vertex: ( -289.5827, -5.0000, -114.0328)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 17, 1) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 16, 17) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 18, 2) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 17, 18) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 19, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 18, 19) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 20, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 19, 20) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 21, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 20, 21) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 22, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 21, 22) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 23, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 22, 23) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 24, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 23, 24) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 25, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 24, 25) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 26, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 25, 26) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 27, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 26, 27) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 28, 12) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 27, 28) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 29, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 30, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 29, 30) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 31, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 30, 31) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 16, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 31, 16) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 32, 39, 33) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 33, 39, 40) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 33, 41, 34) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 33, 40, 41) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 34, 42, 35) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 34, 41, 42) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 35, 43, 36) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 35, 42, 43) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 36, 44, 37) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 36, 43, 44) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 37, 44, 38) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 38, 44, 45) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 38, 39, 32) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 38, 45, 39) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 36, 37) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 37, 38) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 36, 0, 1) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 36, 1, 2) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 35, 36, 2) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 35, 2, 3) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 34, 35, 3) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 34, 3, 4) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 34, 4, 5) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 33, 34, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 15, 0, 38) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 33, 5, 6) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 32, 33, 6) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 13) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 13, 14) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 14) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 14) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 14) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 14, 15) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 15, 38) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 38, 32) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 8) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 32, 6, 8) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 16, 44, 43) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 43, 17, 16) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 43, 18, 17) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 42, 18, 43) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 42, 19, 18) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 41, 19, 42) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 41, 20, 19) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 41, 21, 20) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 40, 21, 41) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 39, 21, 40) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 31, 44, 16) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 31, 45, 44) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 39, 22, 21) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 27, 29, 28) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 27, 30, 29) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 26, 30, 27) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 25, 30, 26) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 24, 30, 25) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 24, 31, 30) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 24, 45, 31) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 24, 39, 45) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 22, 24, 23) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 39, 24, 22) uv ( 0, 2, 1) edge (0, 0, 0)